And thank you for having 21:9 resolutons integrated, that's a big positive. Also, allow people to turn off camera "nodding" while strafing left or right. Oh, and please, implement manual slider for FPS capping in game. Uninstalling for now, I really hope some deep work goes into the roots of the current combat systems & feel before release. Wish you the best devs, I know you still have a long way to go until 1.0, but I've played way more polished first person crawlers / roguelites than this one atr this stage of development. the rat hitting you while it looks like it's 2 meters away. enemies designed to be straight up uinfair: the green orc grunt that throws blinding stuff at you that also happens to deal damage is the main offender. Having to constantly backpedal to avoid melee range while also being forced to melee due to ammo starvation. Use a melee weapon, magic staffs, and antique. Being a nameless adventure seeker, you have to get to the final level of the dungeon and destroy the obelisks, which is being used by forces of Evil to invade the world. The combat system just doesn't feel right. One More Dungeon is a first person shooter roguelike with procedurally generated levels and pixel-art graphics. To be quite honest, the combat felt super clunky, and every enemy seems way overpowered at least early game.
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